areyouacultist - Day 4

Link:12548 Sat Jan 23 00:21:27 2010

After lighting [info]starryshadows' house on fire, the villagers returned to their homes for the evening.

Having to walk just a little bit further than everyone else, [info]chelleann77 took longer to reach her rented cottage, she being a tourist and visitor to Innsmouth. Unlocking her door, she stepped inside and was immediately struck from behind, something blunt and heavy hitting her just above the left ear, knocking her unconscious.

When she came to, she found that she was tied down in the middle of circle drawn in chalk, mind-wrenching symbols ringing the circle. Candles glowed all over her living room and a dark robed figure moved toward her.

"Great and Powerful One!" the robed figure cried. "Tonight I join you! Your powers be praised! Please take my bloody death as a sacrifice to bring you closer to return and start the vigilante's mind down the dark path to darker thoughts. The blood he has shed will never leave his dreams...

"For you, I sacrifice [info]chelleann77. Her good protecting soul is the brightest sheep in this herd. Feast well, for I cannot guide your thoughts into action any more!"

[info]chelleann77's screams of terror were abruptly short.

---

An hour later [info]theweaselking returned to his cottage having spent all night in the soaking rain looking for [info]stride. Grumpy, he tucked his baseball bat underneath his arm and unlocked the door. As it swung open, he caught sight of the flicker of candelight in the glass and immediately went still. He didn't own any candles...

Hefting his bat of retribution, [info]theweaselking stepped lightly into the room. Every window was covered in black paper and the furniture of his living room had been pushed against the walls. In a circle painted in blood, candles were lit and glowed a sickening green, throwing horrific and dancing shadows on the walls. In the center of the room, [info]stride, clothed in robes, stood holding a glass of wine.

"I believe you were looking for me?" she said.

Without pause, [info]theweaselking leaped forward and swung with all of his might. The evil cultist didn't try to [info]duck or block the blow, rather she seemed to almost lean into it, eager. The crack of the bat against her skull was as loud as a gunshot and, perhaps he imagined it, but the candles seemed to flare just a little brighter for a moment.

While he didn't want to, he gingerly stepped into the circle to make sure that [info]stride was dead. Not breathing, her eyes blank and lifeless, her expression was one of contentment, pleasure, and sent a shudder through the hardened Vigilante.

The next morning the town gathered once more and [info]theweaselking brought, in a body bag, the limp corpse of [info]stride still in her robes. The Mayor declared the day a holiday and Mrs. Crabtree opened up her Bed, Breakfast, and Aquarium for the celebration.

"Well," [info]reyl said as he toasted urban_wolfie, "I'm glad that's over."

"Yes..." the Doctor said as he watched [info]reyl take a long pull from his celebratory lemonade.

It would be an hour later when people would finally notice that [info]reyl was dead, lemon-scented foam leaking from his mouth...

---[info]chelleann77 the BODYGUARD is dead! [info]stride the CULTIST is dead! [info]reyl the VILLAGER is dead!---

THE VILLAGERS WIN!

Time:2009-10-19 21:00:16 GMT
Author:[info]gorillashaman
Subject:(none)
Link:12548#113156

Parent:(none)
Siblings:#4 #7 #8
Children:#2
#1
Huzzah!

... and apologies to [info]Flowen. I think, in future games, I need to add more flavor text. At least if I'm a grumpy old professor, or a steampunk automaton, logic won't look suspicious on me, and I won't attract as much ire.

That said, I think the GM-suicide rule should be thrown out the bloody window. What would a GM do if a wolf was utterly silent by day and posted by night? Silence should be an acceptable strategy, and not a backdoor method to increase known villager to unknown villager ratios.



Time:2009-10-19 21:12:34 GMT
Author:[info]areyouacultist
Subject:(none)
Link:12548#113412

Parent:#1
Siblings:(none)
Children:#3
#2
This is a game where participation is key. [info]raisha simply voted and didn't participate in the discussion which is the equivalent of, when you're playing in-person, simply staying quiet during the discussion phase and only voting. Online, it's different.

Beyond that, if she had been a special and posted only at night, she wouldn't have been in danger of suicide...



Time:2009-10-19 21:14:11 GMT
Author:[info]stride
Subject:(none)
Link:12548#113668

Parent:#2
Siblings:(none)
Children:#5
#3
In that same string, that would also put her in danger if folks put that 2 + 2 together (not posting during the day, yet strangely not in danger of "not playing" suicide).



Time:2009-10-19 21:22:59 GMT
Author:[info]stride
Subject:(none)
Link:12548#114180

Parent:(none)
Siblings:#1 #7 #8
Children:#6 #10
#4
I had fun, though it took a definite turn towards the inevitable when there were more specials than villagers and only one cultist after day 2.

I would suggest either less specials or throw the lovers into the mix. Make it a losing point for them to randomly lynch people for the heck of it rather than a strategic one.



Time:2009-10-19 21:35:27 GMT
Author:[info]areyouacultist
Subject:(none)
Link:12548#115460

Parent:#3
Siblings:(none)
Children:(none)
#5
*nod* There is that too.

However, simply voting and not participating would be the best way to screen that, especially with how much people go off of what a person says.



Time:2009-10-19 21:36:20 GMT
Author:[info]areyouacultist
Subject:(none)
Link:12548#115716

Parent:#4
Siblings:#10
Children:(none)
#6
*nod* Good point on the Lovers. I initially ruled out including them because of how few people we had but I can see how they'd be used to keep what happened this game from happening.



Time:2009-10-19 22:00:44 GMT
Author:[info]faymar
Subject:(none)
Link:12548#116740

Parent:(none)
Siblings:#1 #4 #8
Children:(none)
#7
It was quite an intriguing game for watching, regardless!



Time:2009-10-19 22:59:23 GMT
Author:[info]reyl
Subject:(none)
Link:12548#117508

Parent:(none)
Siblings:#1 #4 #7
Children:#9
#8
HOORA-

*gurgle*

balls



Time:2009-10-19 23:36:45 GMT
Author:[info]areyouacultist
Subject:(none)
Link:12548#119044

Parent:#8
Siblings:(none)
Children:(none)
#9
Sorry. Doctor poisoned you on the last night.

You almost made it!



Time:2009-10-19 23:37:03 GMT
Author:[info]gorillashaman
Subject:(none)
Link:12548#119300

Parent:#4
Siblings:#6
Children:#11
#10
I'm not sure what the right formula for mixing in wolves is. It does seem like this is the only 2 wolf game I've ever seen, which might be why it ended so soon.

But let's face it, getting one straight out of the gate is darn lucky.

It's not clear to me if 2 or 3 is the right number for 15 players.



Time:2009-10-20 17:30:32 GMT
Author:[info]areyouacultist
Subject:(none)
Link:12548#125188

Parent:#10
Siblings:(none)
Children:(none)
#11
I'm thinking that maybe a cultist for every five villagers with a minimum game of 10. Games over 15 and you can start putting in more specials.

I don't know, maybe I should message Joe and find out what his criteria is; he's had a decent mix the last two games.



Posting Statistics
posts by[info]areyouacultist:(5)#2 #5 #6 #9 #11
posts by[info]stride:(2)#3 #4
posts by[info]gorillashaman:(2)#1 #10
posts by[info]reyl:(1)#8
posts by[info]faymar:(1)#7

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