areyouacultist - Day 4 |
| Link:12548 Sat Jan 23 00:21:27 2010 |
| Time:2009-10-19 21:00:16 GMT Author: Subject:(none) Link:12548#113156 | Parent:(none) Siblings:#4 #7 #8 Children:#2 |
#1 | |
| Huzzah! ... and apologies to That said, I think the GM-suicide rule should be thrown out the bloody window. What would a GM do if a wolf was utterly silent by day and posted by night? Silence should be an acceptable strategy, and not a backdoor method to increase known villager to unknown villager ratios. | |||
| Time:2009-10-19 21:12:34 GMT Author: Subject:(none) Link:12548#113412 | Parent:#1 Siblings:(none) Children:#3 |
#2 | |
| This is a game where participation is key. Beyond that, if she had been a special and posted only at night, she wouldn't have been in danger of suicide... | |||
| Time:2009-10-19 21:14:11 GMT Author: Subject:(none) Link:12548#113668 | Parent:#2 Siblings:(none) Children:#5 |
#3 | |
| In that same string, that would also put her in danger if folks put that 2 + 2 together (not posting during the day, yet strangely not in danger of "not playing" suicide). | |||
| Time:2009-10-19 21:22:59 GMT Author: Subject:(none) Link:12548#114180 | Parent:(none) Siblings:#1 #7 #8 Children:#6 #10 |
#4 | |
| I had fun, though it took a definite turn towards the inevitable when there were more specials than villagers and only one cultist after day 2. I would suggest either less specials or throw the lovers into the mix. Make it a losing point for them to randomly lynch people for the heck of it rather than a strategic one. | |||
| Time:2009-10-19 21:35:27 GMT Author: Subject:(none) Link:12548#115460 | Parent:#3 Siblings:(none) Children:(none) |
#5 | |
| *nod* There is that too. However, simply voting and not participating would be the best way to screen that, especially with how much people go off of what a person says. | |||
| Time:2009-10-19 21:36:20 GMT Author: Subject:(none) Link:12548#115716 | Parent:#4 Siblings:#10 Children:(none) |
#6 | |
| *nod* Good point on the Lovers. I initially ruled out including them because of how few people we had but I can see how they'd be used to keep what happened this game from happening. | |||
| Time:2009-10-19 22:00:44 GMT Author: Subject:(none) Link:12548#116740 | Parent:(none) Siblings:#1 #4 #8 Children:(none) |
#7 | |
| It was quite an intriguing game for watching, regardless! | |||
| Time:2009-10-19 22:59:23 GMT Author: Subject:(none) Link:12548#117508 | Parent:(none) Siblings:#1 #4 #7 Children:#9 |
#8 | |
| HOORA- *gurgle* balls | |||
| Time:2009-10-19 23:36:45 GMT Author: Subject:(none) Link:12548#119044 | Parent:#8 Siblings:(none) Children:(none) |
#9 | |
| Sorry. Doctor poisoned you on the last night. You almost made it! | |||
| Time:2009-10-19 23:37:03 GMT Author: Subject:(none) Link:12548#119300 | Parent:#4 Siblings:#6 Children:#11 |
#10 | |
| I'm not sure what the right formula for mixing in wolves is. It does seem like this is the only 2 wolf game I've ever seen, which might be why it ended so soon. But let's face it, getting one straight out of the gate is darn lucky. It's not clear to me if 2 or 3 is the right number for 15 players. | |||
| Time:2009-10-20 17:30:32 GMT Author: Subject:(none) Link:12548#125188 | Parent:#10 Siblings:(none) Children:(none) |
#11 | |
| I'm thinking that maybe a cultist for every five villagers with a minimum game of 10. Games over 15 and you can start putting in more specials. I don't know, maybe I should message Joe and find out what his criteria is; he's had a decent mix the last two games. | |||
| posts by | : | (5) | #2 #5 #6 #9 #11 | |
| posts by | : | (2) | #3 #4 | |
| posts by | : | (2) | #1 #10 | |
| posts by | : | (1) | #8 | |
| posts by | : | (1) | #7 |