areyouacultist - Day 3 |
| Link:10669 Sat Jan 23 00:21:26 2010 |

| Time:2009-10-16 21:14:37 GMT Author: Subject:(none) Link:10669#87981 | Parent:(none) Siblings:#3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#2 #5 |
#1 | |
| Here's where we stand... THE DEAD THE LIVING roles still unknown/unclaimed: cultist, sorcerer | |||
| Time:2009-10-16 21:32:52 GMT Author: Subject:(none) Link:10669#88749 | Parent:#1 Siblings:#5 Children:#4 #10 #13 #16 #20 |
#2 | |
| Might as well start working through the rest of the list. VOTE STARRYSHADOW Vigilante is now going for: What this means: 4 known good. Today: We lynch Starryshadow, I kill Tomorrow: We lynch one person and I kill one. The Cultist then kills me because duh. The Day After Tomorrow: Survivors: Doctor OR Bodyguard Thrill-Killer Snoopy 2 villagers 3-2, "known goods" lynch a villager. That night, Doctor/Bodyguarddies. The Day After The Day After Tomorrow: Snoopy and the Thrill-Killer lynch the last unknown. So, *assuming* we miss the cultist at every step of the way, it's mathematically impossible for the villagers to lose this one unless they actively start working against their own interests. | |||
| Time:2009-10-16 21:38:13 GMT Author: Subject:(none) Link:10669#89005 | Parent:(none) Siblings:#1 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#17 |
#3 | |
| I can totally imagine starryshadow as evil. I'm tempted to vote for Gorilla though, as he narrowly escaped death yesterday. Gorrila's are more metal than shadows though, so I vote starryshadow *Power slides away as the bass solo begins* | |||
| Time:2009-10-16 21:39:20 GMT Author: Subject:(none) Link:10669#89517 | Parent:#2 Siblings:#10 #13 #16 #20 Children:(none) |
#4 | |
Possible complication: One of the specials is lying about being special. Well, at this point if that's the case the real Special *needs* to stand up, and we have a discussion. If they claim to be Vigilante: Do nothing. I will swap my target to them and kill them at nightfall, because I am the real vigilante. If I am lying, they will kill me. If they claim to be Thrill-Killer: We vote them off the island today, and then lynch If they claim to be the Bodyguard: We lynch them, because they had *ample* opportunity to call If they claim to be the Doctor: We ignore them both today. The real Doctor poisons the fake Doctor tonight. If, for some reason, And since we *can* do any two of these, it doesn't matter if both the Cultist and the Sorceror claim (or have claimed) roles, or even both claim the same role and give us 3. | |||
| Time:2009-10-16 21:42:14 GMT Author: Subject:(none) Link:10669#89773 | Parent:#1 Siblings:#2 Children:#6 #15 |
#5 | |
| In fact.... I think the only way this *can* fail is if we're wrong about Snoopy, and Snoopy is the Sorceror, AND the cultist manages to avoid death for several more rounds. That requires a CRAZY amount of luck on round 1, though: Cultist 1 was lynched, cultist 2 targeted Sorceror, bodyguard protected Sorceror? | |||
| Time:2009-10-16 21:44:25 GMT Author: Subject:(none) Link:10669#90029 | Parent:#5 Siblings:#15 Children:(none) |
#6 | |
| (Snoopy can't be the Cultist because: He was protected by the bodyguard on round 1, from a Cultist attack. While he technically could have attacked himself, targeting himself on turn 1, when he's the only surviving Cultist, and relying on the Doctor or Bodyguard to save his ass *right out of the gate*? That's psycho. But he could be the sorceror, because the Cultist wouldn't know that.) | |||
| Time:2009-10-16 21:51:02 GMT Author: Subject:Things of note... Link:10669#90541 | Parent:(none) Siblings:#1 #3 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#11 |
#7 | |
Same goes for Of course, you can lynch or murder whoever you like. | |||
| Time:2009-10-16 22:28:06 GMT Author: Subject:(none) Link:10669#91821 | Parent:(none) Siblings:#1 #3 #7 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#9 |
#8 | |
| *steps on soap box* We no longer have a private investigator to help us figure this out. We have self-proclaimed specials, which leaves us lowly plain villagers to fend for ourselves. We are 1 for 2 now with our lynchings. One had a robe, one did not. And the robe was, quite frankly, freaking spooky. The robes are definitely the key! I hereby suggest that we investigate the home of In addition, *gets off soapbox* | |||
| Time:2009-10-16 22:30:06 GMT Author: Subject:*behind you, it's MODGOD!* *symbal crash* Link:10669#92077 | Parent:#8 Siblings:(none) Children:#12 |
#9 | |
| If that is a vote for | |||
| Time:2009-10-16 22:33:26 GMT Author: Subject:(none) Link:10669#92333 | Parent:#2 Siblings:#4 #13 #16 #20 Children:(none) |
#10 | |
| Understood. Unfortunately I don't have anything to offer the table to convince you otherwise, but at least I get to laugh at the Batman joke. | |||
| Time:2009-10-16 22:34:32 GMT Author: Subject:Re: Things of note... Link:10669#92589 | Parent:#7 Siblings:(none) Children:(none) |
#11 | |
| I'll be available until about 5ish tonight. Then I'll be back to the compy Monday. :) | |||
| Time:2009-10-16 22:34:50 GMT Author: Subject:Re: *behind you, it's MODGOD!* *symbal crash* Link:10669#92845 | Parent:#9 Siblings:(none) Children:(none) |
#12 | |
| *JUMPS!* Dammit, that was my best beer mug. But, wasn't exactly a vote, but a theory. To generate discussion and conversation and roleplay. :) | |||
| Time:2009-10-16 22:47:56 GMT Author: Subject:(none) Link:10669#93101 | Parent:#2 Siblings:#4 #10 #16 #20 Children:#14 #51 |
#13 | |
| It is ESSENTIAL that the bodyguard protect the vigilante ( | |||
| Time:2009-10-16 22:56:56 GMT Author: Subject:(none) Link:10669#93357 | Parent:#13 Siblings:#51 Children:(none) |
#14 | |
| It's possible to win if she doesn't. However, it's also possible to LOSE if she doesn't, where it's not possible to lose if she doesn't. So she definitely should. | |||
| Time:2009-10-16 23:12:50 GMT Author: Subject:(none) Link:10669#93613 | Parent:#5 Siblings:#6 Children:#18 #19 #56 #69 |
#15 | |
| You are correct. I missed it too. Profuse apologies. It won't matter until we hit the last day. If the last day gives us 1 known good, 1 So we're back from a "guaranteed win" to a "90% chance of win". Still great odds. I fiddled with it a bit, assuming The strategy I posted earlier is still the best I've come up with so far. So Today, we have... 12 alive, 5 known good, 1 cultist lynch someone at random, 1/7 chance we get the cultist bodyguard announces protection of vigilante cultist kills bodyguard or doctor doctor poisons, 1/6 chance we get the cultist (can he poison if he's targeted? assume yes) vigilante kills, 1/5 chance we get the cultist (may require doctor/vigilante coordination) The doctor and vigilante should coordinate who they are going to kill tonight. It occurs to me now that we can speed this up, and guarantee a villager win. It almost feels like cheating though. All the regular plain old (nonspecial, nonsnoopy) villagers should simply stop posting. Two days hence they'll all GM suicide. This will leave a DECIDEDLY large advantage for the known specials. Here's how it would work, I think... Today, 12 alive, 4 known good, 1 snoopy, 1 cultist lynch someone at random, 1/7 chance we get the cultist bodyguard announces protection of vigilante cultist kills bodyguard or doctor doctor poisons, 1/6 chance we get the cultist (can he poison if he's targeted? assume yes) vigilante kills, 1/5 chance we get the cultist (may require doctor/vigilante coordination) NORMAL VILLAGERS DO NOT POST next day, 8 alive, 3 known good, 1 cultist, 1 snoopy lynch someone at random, 1/4 chance we get the cultist cultist kills vigilante (does vigilante still get a kill? assume yes) vigilante kills, 1/3 chance we get the cultist NORMAL VILLAGERS DO NOT POST next day, 5 alive, 2 known good, 1 cultist, 1 snoopy lynch someone at random, 1/2 chance we get the cultist cultist kills a special AT LEAST 1 NORMAL VILLAGER SUICIDED BY GM next day, 2 alive, 1 known good, 1 snoopy VILLAGER WIN. This has some obvious problems, as it requires even more trust than previous plans. Most people don't like to be the sacrificial lamb that scores a villager win by dying. Especially not if it requires not participating in the game. It also requires the specials to NOT lynch the quiet ones, which gives the cultist and sorceror a way to hide for a few days. Extra problem in that, if you object to the plan, arguing against it jeopardizes it. I think the best thing at this point would be for the normal vanilla villagers who have not yet posted hang back and wait to post, and allow the specials and those who have already posted today to discuss the strategy and reach consensus. | |||
| Time:2009-10-16 23:29:27 GMT Author: Subject:(none) Link:10669#93869 | Parent:#2 Siblings:#4 #10 #13 #20 Children:(none) |
#16 | |
| vote counter misted it. Should be | |||
| Time:2009-10-16 23:33:07 GMT Author: Subject:(none) Link:10669#94125 | Parent:#3 Siblings:(none) Children:(none) |
#17 | |
| vote counter didn't catch it. | |||
| Time:2009-10-16 23:35:54 GMT Author: Subject:(none) Link:10669#94381 | Parent:#15 Siblings:#19 #56 #69 Children:#22 |
#18 | |
| If the last day gives us 1 known good, 1 ... which, since the last villager is the thrill-killer, means he kills the cultist. The Sorceror only wins if the cultists win. If there are are non-zero villagers left and the Sorceror, the villagers win and the cultists lose. What happens if the Sorceror (technically a villager!) is the only person left standing? The cultists only win if they're the only survivors, and the Sorceror only wins if the cultists win.... Have I mentioned recently how much I love this game? | |||
| Time:2009-10-16 23:42:01 GMT Author: Subject:(none) Link:10669#94893 | Parent:#15 Siblings:#18 #56 #69 Children:#23 |
#19 | |
| This will leave a DECIDEDLY large advantage for the known specials. Especially since we *lynch* anyone who talks. Either they're a Cultist trying to stay alive, and we kill 'em, or they're disputing one of the Special's claims and we handle them as above. But no. Not only is it a *boring* plan, it's also the degenerate case to guarantee an auto-win in *any* game. Step 1: All normal villagers say nothing, unless there is a competing non-Doctor, non-Vigilante Special claim. Step 2: All specials self-identify. All competing claims are lynched by *everyone*, not just the Specials. Step 3: Anyone who doesn't claim Special status, who posts except to lynch a Competing Special, is lynched. You'd have to REALLY heavily weight the game in favour of the wolves to have that be at all winnable. But that would *defeat the purpose of playing*. | |||
| Time:2009-10-16 23:42:38 GMT Author: Subject:Try #2. Link:10669#95149 | Parent:#2 Siblings:#4 #10 #13 #16 Children:(none) |
#20 | |
| VOTE | |||
| Time:2009-10-16 23:44:01 GMT Author: Subject:MOD THINGUMMIE Link:10669#95405 | Parent:(none) Siblings:#1 #3 #7 #8 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#26 |
#21 | |
| ((Mod Note: This round will go until 11 AM, Monday the 19th. What time zone are you in? (Yes, yes, you very well might not be available by the time you see this question) | |||
| Time:2009-10-16 23:55:43 GMT Author: Subject:(none) Link:10669#95661 | Parent:#18 Siblings:(none) Children:#25 |
#22 | |
| hrm... How bizarre. For a moment there I thought I might get bored. IF the final day is thrillkill, snoopy=sorceror, and cultist, and snoopy+cultist lynch thrillkill, he simply shoots the cultist. Villager win, where "villager" means "one man standing sorceror". Hilarious. What if they try to tie up the vote? One of snoopy=sorceror or cultist Hrm. Maybe the cultist decides he needs to avoid the whole mess by offing the thrillkill instead of the doctor? No, that just guarantees a villager win sooner. Or maybe off the thrillkill instead of the bodyguard? Nope, again, that preserves specials and gets us a villager win again. | |||
| Time:2009-10-17 00:00:33 GMT Author: Subject:(none) Link:10669#95917 | Parent:#19 Siblings:(none) Children:#24 #29 |
#23 | |
| It only works when the specials outnumber the wolves by a good margin (2:1), or villagers have a reliable way to get extra kills. Here we got away with it because we have a low number of cultists (one) resulting from damn good luck on the first day, AND we have the vigilante giving us the extra kill per day. If the vigilante were the serial killer (i.e. not on the villager side) he would have NO incentive to come out. | |||
| Time:2009-10-17 00:01:12 GMT Author: Subject:(none) Link:10669#96173 | Parent:#23 Siblings:#29 Children:(none) |
#24 | |
| Maybe 2:1 isn't required. Maybe just greater than 1:1. | |||
| Time:2009-10-17 00:05:18 GMT Author: Subject:(none) Link:10669#96429 | Parent:#22 Siblings:(none) Children:(none) |
#25 | |
| To guard against the "cultist kills thrillkiller early" scenario, the thrillkiller, doctor, and vigilante should all announce their targets early to avoid overlap. Any overlap at this point is bad for the villagers. | |||
| Time:2009-10-17 00:18:36 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#96685 | Parent:#21 Siblings:(none) Children:#27 |
#26 | |
| He's PST. | |||
| Time:2009-10-17 00:19:51 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#96941 | Parent:#26 Siblings:(none) Children:#28 #31 |
#27 | |
| Okay. The location in "Massachusetts" was confusing the fuck out of me, until I remembered ARKHAM. | |||
| Time:2009-10-17 00:21:32 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#97197 | Parent:#27 Siblings:#31 Children:#32 |
#28 | |
| Well, I think the person who created the game is in Mass, but the current moderator is in Cali. :) Unless I'm wrong. Which I could be. | |||
| Time:2009-10-17 00:24:07 GMT Author: Subject:(none) Link:10669#97453 | Parent:#23 Siblings:#24 Children:#30 #34 |
#29 | |
| If the vigilante was the serial killer, he either comes out as a Special (generating a duplicate, which is handled based on the Special's abilities in question), he speaks out without claiming special-hood and is lynched, or he stays quiet and dies. The fact that, on the second round of no-Special-Disputes-and-no-non-Special-talkers, *everyone* dies? Virtually guarantees victory for the villagers. They *know* that anyone who speaks up is a Playing a "Blind" game would totally fix this problem, for the record. | |||
| Time:2009-10-17 00:25:36 GMT Author: Subject:(none) Link:10669#97709 | Parent:#29 Siblings:#34 Children:(none) |
#30 | |
| (And there are no suicides when there are non-Special talkers, because non-Special talkers are lynched by EVERYONE, including non-Specials. Anyone breaking from this trend? Gets lynched.) | |||
| Time:2009-10-17 00:31:39 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#97965 | Parent:#27 Siblings:#28 Children:(none) |
#31 | |
| Yar. Blog location is in relation to the game. The creator and moderator of this game (well, in so far as I adapted it from other games), is in California. | |||
| Time:2009-10-17 00:32:49 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#98221 | Parent:#28 Siblings:(none) Children:#33 |
#32 | |
| Yes, wrong (but still love ya). Blog location is in relation to the game, which is Mass. The creater (in so far as I adapted it from other games) and mod is in California. | |||
| Time:2009-10-17 00:33:55 GMT Author: Subject:Re: MOD THINGUMMIE Link:10669#98477 | Parent:#32 Siblings:(none) Children:(none) |
#33 | |
| Hey now, that's only HALF wrong then. Hmpf. | |||
| Time:2009-10-17 00:48:21 GMT Author: Subject:(none) Link:10669#98733 | Parent:#29 Siblings:#30 Children:#35 #38 |
#34 | |
| In fact, if there's anything less than 2:1 numbers, the wolves *all* pick a different role and contest the claims - preferably avoiding roles like "Doctor" or "Vigilante" who can easily dispatch their opposite number. That maximises confusion, but can still be countered by the fact that legit villagers will *not* speak up and *not* participate except to lynch people who are Not Going Along With The Plan. (If there's much closer to 1:1 numbers, this stratagem *may* eventually fail - but in any case where it's possible to fail, there is basically *no way* to win a standard game, because the Wolves have way too big an advantage.) So, yeah. I think we've stumbled across The Perfect Way To Win Every Time, and it's really fucking boring. So we shouldn't do that, now or any other time. | |||
| Time:2009-10-17 00:53:21 GMT Author: Subject:(none) Link:10669#98989 | Parent:#34 Siblings:#38 Children:(none) |
#35 | |
| I keep telling you people, it's ALL ABOUT THE ROBES. Nobody ever listens to me. | |||
| Time:2009-10-17 03:28:11 GMT Author: Subject:(none) Link:10669#100013 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#37 #39 |
#36 | |
| :( but I don't even LIKE chocolate! | |||
| Time:2009-10-17 04:00:04 GMT Author: Subject:(none) Link:10669#100269 | Parent:#36 Siblings:#39 Children:(none) |
#37 | |
| Neither does Batman, apparently. | |||
| Time:2009-10-17 04:20:27 GMT Author: Subject:(none) Link:10669#100525 | Parent:#34 Siblings:#35 Children:#49 |
#38 | |
| Actually, your biggest obstacle is going to be convincing new vanilla villagers to shut up and basically not play. Old ones too, because, you know, LOGIC is so SUSPICIOUS! | |||
| Time:2009-10-17 06:49:38 GMT Author: Subject:(none) Link:10669#100781 | Parent:#36 Siblings:#37 Children:(none) |
#39 | |
| Hey, aren't you supposed to be dead? | |||
| Time:2009-10-17 14:33:17 GMT Author: Subject:STRATEGY FOR TODAY Link:10669#101037 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:(none) |
#40 | |
| VOTE thrillkiller, vigilante, and doctor should ALL announce targets to avoid overlap kills tonight. vigilante thrillkiller doctor bodyguard 12 alive, 5 known good, 1 cultist lynch someone at random, 1/7 chance we get the cultist bodyguard announces protection of vigilante cultist kills bodyguard or doctor doctor poisons, 1/6 chance we get the cultist (can he poison if he's targeted? assume yes) vigilante kills, 1/5 chance we get the cultist (may require doctor/vigilante coordination) | |||
| Time:2009-10-19 02:58:40 GMT Author: Subject:(none) Link:10669#101293 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#46 |
#41 | |
| vote | |||
| Time:2009-10-19 11:44:38 GMT Author: Subject:(none) Link:10669#102317 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #43 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#47 |
#42 | |
| *pretends there was actual discussion amongst villagers* Vote | |||
| Time:2009-10-19 12:02:04 GMT Author: Subject:(none) Link:10669#102573 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #45 #52 #65 #67 #68 #70 #74 #75 #79 Children:#44 #48 |
#43 | |
| A vote for me is a vote wasted... I'm just a fisherman. The only tentacly bits in my closet are calamari. vote | |||
| Time:2009-10-19 14:13:57 GMT Author: Subject:(none) Link:10669#102829 | Parent:#43 Siblings:#48 Children:#60 |
#44 | |
| You know that if you actually vote, right now as things stand you can guarantee that someone who isn't you is lynched? If you | |||
| Time:2009-10-19 14:21:29 GMT Author: Subject:(none) Link:10669#103085 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #52 #65 #67 #68 #70 #74 #75 #79 Children:(none) |
#45 | |
| Just to make sure the system heard me *turns amps up all the way* vote | |||
| Time:2009-10-19 14:42:19 GMT Author: Subject:(none) Link:10669#103341 | Parent:#41 Siblings:(none) Children:(none) |
#46 | |
| fascinating. Why not | |||
| Time:2009-10-19 14:42:31 GMT Author: Subject:(none) Link:10669#103597 | Parent:#42 Siblings:(none) Children:#50 |
#47 | |
| fascinating. Why not | |||
| Time:2009-10-19 14:42:41 GMT Author: Subject:(none) Link:10669#103853 | Parent:#43 Siblings:#44 Children:(none) |
#48 | |
| fascinating. Why not | |||
| Time:2009-10-19 14:45:48 GMT Author: Subject:(none) Link:10669#104109 | Parent:#38 Siblings:(none) Children:#55 |
#49 | |
| See, I thought this was a game. You know, one of those things you play. Not just to win, but to enjoy. | |||
| Time:2009-10-19 14:47:43 GMT Author: Subject:(none) Link:10669#104365 | Parent:#47 Siblings:(none) Children:(none) |
#50 | |
| He's shifty eyed. | |||
| Time:2009-10-19 14:47:54 GMT Author: Subject:(none) Link:10669#104621 | Parent:#13 Siblings:#14 Children:#57 |
#51 | |
| Unfortunately, I protected | |||
| Time:2009-10-19 14:50:54 GMT Author: Subject:(none) Link:10669#104877 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #65 #67 #68 #70 #74 #75 #79 Children:#53 #54 |
#52 | |
| Point of order... I think voting for The first vote for No cultist is ever going to start the vote for themselves. Therefore following unknown people is a bad, bad idea. My question for ONLY OUTED SPECIALS should lead votes. Outed specials should NOT follow the lead of an unknown villager. From here on out, ANYONE who votes BEFORE an outed special votes is going to go on my suspicion list immediately. | |||
| Time:2009-10-19 14:54:52 GMT Author: Subject:(none) Link:10669#105133 | Parent:#52 Siblings:#54 Children:(none) |
#53 | |
| In fact, I'd even go so far as to suggest that the thrillkiller target | |||
| Time:2009-10-19 14:55:37 GMT Author: Subject:(none) Link:10669#105389 | Parent:#52 Siblings:#53 Children:#58 |
#54 | |
| My vote was first, actually - I voted at 5:32PM, in the first response to the first comment. | |||
| Time:2009-10-19 14:56:56 GMT Author: Subject:(none) Link:10669#105645 | Parent:#49 Siblings:(none) Children:#61 |
#55 | |
| Pretty much my argument for why the "perfect strategy" should never be used - I can't see a failure mode in it, but it's *boring*. | |||
| Time:2009-10-19 14:58:51 GMT Author: Subject:(none) Link:10669#105901 | Parent:#15 Siblings:#18 #19 #69 Children:(none) |
#56 | |
| I've found a second failure mode in our logic. I'd rather not describe it right now because if the cultist *hasn't* seen it we're still good. (Victory: Still very likely, even if Cultist finds the same problem I did. Certain: No.) | |||
| Time:2009-10-19 15:05:49 GMT Author: Subject:(none) Link:10669#106157 | Parent:#51 Siblings:(none) Children:#59 #63 |
#57 | |
| http:// Gorillashamn sighs, and heads back to his home to scribble on paper for a while. | |||
| Time:2009-10-19 15:06:46 GMT Author: Subject:(none) Link:10669#106413 | Parent:#54 Siblings:(none) Children:(none) |
#58 | |
| Ah, ok! | |||
| Time:2009-10-19 15:20:17 GMT Author: Subject:(none) Link:10669#106669 | Parent:#57 Siblings:#63 Children:(none) |
#59 | |
| Fascinating. It might have been better to keep that one quiet. Now the Cultist knows the vigilante is unprotected. Unless... I never thought to ask if the doctor used a healing potion either. I just assumed they did, although I don't see any mention in the flavor text. If they didn't use a healing potion, I think they'd have chosen to use a poison potion. All the specials are out, so that would have been the ideal time. Maybe the doctor did... Nothing. The craptastic bit is that only the cultist and the doctor know for sure what actually happened last night. In either case, your logical choice then is to protect the doctor. The rest of it? I need to sit down and work through the game tree. | |||
| Time:2009-10-19 15:25:12 GMT Author: Subject:(none) Link:10669#106925 | Parent:#44 Siblings:(none) Children:#62 |
#60 | |
| My best guesses at this point aren't people who are being voted for. If you and gorilla change your pick to someone more likely I will probably go with that. | |||
| Time:2009-10-19 15:25:53 GMT Author: Subject:(none) Link:10669#107181 | Parent:#55 Siblings:(none) Children:(none) |
#61 | |
| There's a definite split between roleplayers and logicplayers. But frankly, I've ALWAYS had a problem with people who roleplay in a sub optimum manner for the win conditions. i.e. I'm a dwarf fighter with an INT of 7, so I'm ALWAYS going to charge straight into battle, no matter what trap/ambush might lie ahead, even if a child could see the 10,000 crudely concealed orcs in hiding. | |||
| Time:2009-10-19 15:26:49 GMT Author: Subject:(none) Link:10669#107437 | Parent:#60 Siblings:(none) Children:#66 |
#62 | |
| Who's your guess? If you get lynched, nobody gets to know who you're suspicious of and why. :) | |||
| Time:2009-10-19 15:37:08 GMT Author: Subject:(none) Link:10669#107693 | Parent:#57 Siblings:#59 Children:#64 |
#63 | |
| Oh Sorry, I was gone from the internet until this morning. I didn't see that and sent my vote in by text message from what I could remember of the discussion. | |||
| Time:2009-10-19 15:42:19 GMT Author: Subject:(none) Link:10669#107949 | Parent:#63 Siblings:(none) Children:(none) |
#64 | |
| No, it's good. I'm practically giddy. Does Arkham have a pub? Next two rounds are on me. I think we've won for sure now. | |||
| Time:2009-10-19 15:53:31 GMT Author: Subject:(none) Link:10669#108205 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #67 #68 #70 #74 #75 #79 Children:(none) |
#65 | |
| If the doctor has a choice tonight between saving and poisoning, they should save. | |||
| Time:2009-10-19 16:14:20 GMT Author: Subject:(none) Link:10669#108461 | Parent:#62 Siblings:(none) Children:(none) |
#66 | |
| I'm still not sure, but my best guess is currently | |||
| Time:2009-10-19 16:20:43 GMT Author: Subject:(none) Link:10669#108717 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #68 #70 #74 #75 #79 Children:(none) |
#67 | |
| Vote | |||
| Time:2009-10-19 16:27:04 GMT Author: Subject:(none) Link:10669#108973 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #70 #74 #75 #79 Children:#71 #72 |
#68 | |
| I'm going with gorilla this time, mainly cause i just got back the compy and it's too much to parse in my drug addled/have a cold state. VOTE Any coherent thoughts on who the body gaured should protect? You should give me an option cause I'm not a fan of taking orders and I do like to make up my own mind. Pick your best two and tell me why. | |||
| Time:2009-10-19 16:28:16 GMT Author: Subject:(none) Link:10669#109229 | Parent:#15 Siblings:#18 #19 #56 Children:(none) |
#69 | |
| Is it okay that I'm highly amused that I've become a strategy point? | |||
| Time:2009-10-19 16:31:50 GMT Author: Subject:(none) Link:10669#109485 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #74 #75 #79 Children:(none) |
#70 | |
| Since I don't like voting for someone just for the sake of following the crowd, I choose to stay out this round. vote | |||
| Time:2009-10-19 16:39:50 GMT Author: Subject:(none) Link:10669#109741 | Parent:#68 Siblings:#72 Children:#73 |
#71 | |
| I'd be a good choice. If you can't get me, the doctor is a decent option, too, or the Thrill-Killer. Basically, protect the specials and see how it goes. | |||
| Time:2009-10-19 17:03:21 GMT Author: Subject:(none) Link:10669#109997 | Parent:#68 Siblings:#71 Children:(none) |
#72 | |
| Doctor (and a second, only because you asked) | |||
| Time:2009-10-19 17:04:40 GMT Author: Subject:(none) Link:10669#110253 | Parent:#71 Siblings:(none) Children:(none) |
#73 | |
| I'd avoid protecting the thrill killer; If the cultist gets him, he takes out a random non special. This works in our favor and hastens the cultist's demise. | |||
| Time:2009-10-19 17:30:03 GMT Author: Subject:(none) Link:10669#110509 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #75 #79 Children:#76 #78 |
#74 | |
| Respectfully, I'm going to bow out until you decide to run a Blind game. This game is absolutely no fun unless there is some mystery. | |||
| Time:2009-10-19 17:30:37 GMT Author: Subject:(none) Link:10669#110765 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #79 Children:(none) |
#75 | |
| So vote | |||
| Time:2009-10-19 17:42:50 GMT Author: Subject:(none) Link:10669#111021 | Parent:#74 Siblings:#78 Children:#77 |
#76 | |
| I have to say it would be much more fun if we had to stay in character and weren't allowed to debate strategy OOC. I play killer sudoku when I want a logic puzzle ;) | |||
| Time:2009-10-19 17:46:04 GMT Author: Subject:(none) Link:10669#111277 | Parent:#76 Siblings:(none) Children:(none) |
#77 | |
| Exactly. I tried to be in character (even if it was a crazy Metalhead), but that doesn't seem to be the way these things go. Oh well. There's always something else to do. | |||
| Time:2009-10-19 17:46:41 GMT Author: Subject:(none) Link:10669#111533 | Parent:#74 Siblings:#76 Children:(none) |
#78 | |
| I think "blind" isn't entirely necessary - but not knowing the roles and numbers in advance, with reveals happening only on death, would make for a better game. As in, we don't know *which* roles are in or how many. And yes, I totally realise I've been part of the problem in this iteration. I can do better, I promise! | |||
| Time:2009-10-19 18:05:25 GMT Author: Subject:(none) Link:10669#111789 | Parent:(none) Siblings:#1 #3 #7 #8 #21 #36 #40 #41 #42 #43 #45 #52 #65 #67 #68 #70 #74 #75 Children:(none) |
#79 | |
| POST CLOSED! | |||
| vote | 2009-10-16 23:42:38 GMT | #20 | |||
| vote | 2009-10-17 14:33:17 GMT | #40 | |||
| vote | 2009-10-19 02:58:40 GMT | #41 | |||
| vote | 2009-10-19 11:44:38 GMT | #42 | |||
| vote | 2009-10-19 12:02:04 GMT | #43 | |||
| vote | 2009-10-19 14:21:29 GMT | #45 | |||
| vote | 2009-10-19 16:20:43 GMT | #67 | |||
| vote | 2009-10-19 16:27:04 GMT | #68 | |||
| vote | 2009-10-19 16:31:50 GMT | #70 | |||
| vote | 2009-10-19 17:30:37 GMT | #75 |
| 4 against | : | ||
| 2 against | : | ||
| 2 against | : | ||
| 1 against | : | ||
| Posted but no vote | : | ||
| posts by | : | (24) | #1 #13 #15 #16 #17 #22 #23 #24 #25 #38 #40 #46 #47 #48 #52 #53 #57 #58 #59 #61 #64 #65 #72 #73 | |
| posts by | : | (20) | #2 #4 #5 #6 #14 #18 #19 #20 #21 #27 #29 #30 #34 #44 #54 #55 #56 #62 #71 #78 | |
| posts by | : | (10) | #8 #12 #26 #28 #33 #35 #37 #42 #49 #50 | |
| posts by | : | (5) | #7 #9 #31 #32 #79 | |
| posts by | : | (5) | #3 #45 #74 #75 #77 | |
| posts by | : | (4) | #43 #60 #66 #76 | |
| posts by | : | (3) | #51 #63 #68 | |
| posts by | : | (3) | #39 #69 #70 | |
| posts by | : | (2) | #10 #11 | |
| posts by | : | (1) | #41 | |
| posts by | : | (1) | #67 | |
| posts by | : | (1) | #36 |